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:iconsweetjeannie:
SweetJeannie Featured By Owner May 10, 2011  Student Digital Artist
@00:30Beautifully done! The lighting is perfect!
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GAD331 - 3D Camera & Lighting Techniques

In this class we were challenged to take a room created in a previous course (in my case, my Wizard's Study: [link]) and turn it into an animation that conveyed a specific mood. The examples given showed both lighting changes and camera movement. This, along with some of the supplementary assignments, inspired me to create an animation that showed how the room would appear over a progression of night and day, interior and exterior environments.

Software: 3DSMax 2008, Adobe Premier Pro CS3.
Instructor: Mary Kate Ciccodicola

Resources:
- All models were created by the artist.
- Fabrics include "Oriental Fabric and Brocade," license purchased from Poser Pros.
- Stone textures include "Stone and Brick Texture Building Kit," license purchased from DAZ3D.
- All other textures were native to the software or created by the artist.
- No music was used.
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:iconsweetjeannie:
SweetJeannie Featured By Owner May 10, 2011  Student Digital Artist
@00:30Beautifully done! The lighting is perfect!
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:icondeviant-len:
Deviant-Len Featured By Owner Apr 21, 2009
@00:30nice idea. beautiful light. enjoyed the camera. well done ;)
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:iconnightsongws:
NightsongWS Featured By Owner Apr 22, 2009   Digital Artist
@00:30Thank you! :D
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:iconcharrycola:
CharryCola Featured By Owner Apr 11, 2009
@00:30sweetness!! thats sooo cool! love it!!
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:iconnightsongws:
NightsongWS Featured By Owner Apr 11, 2009   Digital Artist
Thankya!! :D
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:iconcharrycola:
CharryCola Featured By Owner Apr 11, 2009
any day!
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:iconpockypaint:
pockypaint Featured By Owner Apr 9, 2009  Student Digital Artist
@00:23So full of detail! Awesome job showing the sunlight in the room by using dust in the air! Nicely done.

Sorry I don't have anything more advanced to say. I love to follow your work because I'd like to be involved in making video games someday! Square Enix here I come! xD
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:iconnightsongws:
NightsongWS Featured By Owner Apr 11, 2009   Digital Artist
Hee, thanks!! I'll take any comments I can -- even if it's not something I can fix on the current project, it'll be something I can do better in the next one. :D

Keep shooting for your dream, you'll get there one day!! :hug:
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:iconpockypaint:
pockypaint Featured By Owner Apr 11, 2009  Student Digital Artist
Thanks so much!! Do you mind if I ask you a few questions? I'm trying to plan out my high school courses. :)
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:iconnightsongws:
NightsongWS Featured By Owner Apr 11, 2009   Digital Artist
Ask away, and I'll do my best to answer. Keep in mind that I'm still pretty new to much of this, too! :D
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:iconpockypaint:
pockypaint Featured By Owner Apr 12, 2009  Student Digital Artist
Okay, thanks so much!

What kinds of programming classes should I take in high school (besides intro to game programming) that might help me out? I think they offer C++ and Basic. Any art classes that might help?
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:iconnightsongws:
NightsongWS Featured By Owner Apr 12, 2009   Digital Artist
I have not gotten into any programming at all, as part of my course here at the Art Institute, but I have heard of C++ being used for any number of applications in the past. If I remember correctly, there are derivatives of it, too. I think they're waiting to inundate us with programming classes after we've gotten the basics of design and modeling down.

Art classes I'm a bit more familiar with. The first thing we were grounded in were basic art courses -- everything from color theory to figure drawing to 2D animation. Even though my degree program is in Game Art & Design, most of my art teachers are ones with Masters degrees in fine arts or media arts. The one thing they -all- stress is that there's no such thing as taking too many art courses, even in the game industry. From what I've seen so far, they're right, simply for the fact that once you start taking art courses you start observing the world around you differently.

Of course, if your plan is to focus primarily on the technical aspect of game design, art classes may be less of a priority. I wouldn't rule it out entirely, though. What selection of art classes does your school offer? It might be worth checking with a counselor to see if any of them are transferable to college, too. I remember having math courses that counted as college credits.

I'm sorry if I'm making things more confusing... my own high school didn't offer much in the way of art or programming courses, so I'm not sure what's available. Just trying to help! :D
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:iconpockypaint:
pockypaint Featured By Owner Apr 14, 2009  Student Digital Artist
Let's see...our high school currently offers:

Art classes:

Intermediate Art 2-D
Intermediate Art 3-D
Graphic Design
Pottery
Drawing
Illustration and Cartooning
Painting
Photography I
Photography II
AP Studio Art: General Portfolio

Computer Programming Courses:

Visual Basic Programming I and II
Intro to C++ Programming
C++ Programming II
Intro to Game Programming
Intro to Java
AP Computer Science
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:iconnightsongws:
NightsongWS Featured By Owner Apr 16, 2009   Digital Artist
Hm.... any of those art classes sound like they'd be useful, honestly, even pottery. It'll get you thinking in terms of 3D organic shapes, and a lot of 3D animators sculpt their characters in clay, first, to give others an idea of how they'd look in 3D. Any drawing class is obviously a plus, and photography will give you valuable insight into composition. At this point in terms of art classes, head toward whichever ones appeal to you, or look interesting.

To be honest, it looks like the same goes for the computer programming classes, too. I've seen Visual Basic, C++ -and- Java used to create games, and the non-language-specific courses themselves appear to be useful. Sheesh, I'm not much help, am I? I'm so sorry. I'm a bit impressed with the selection, really, I'm glad to see that each one they offer has some practical application to it.
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(1 Reply)
:iconanitalee:
anitalee Featured By Owner Apr 8, 2009
@00:30Awesome!!
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:iconnightsongws:
NightsongWS Featured By Owner Apr 8, 2009   Digital Artist
@00:30Thanks!
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:iconanitalee:
anitalee Featured By Owner Apr 8, 2009
@00:30You are very welcome
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:iconmarymc:
marymc Featured By Owner Apr 8, 2009
@00:30I like it. The camera moves are a little sudden, but the atmosphere is amazing. I love the smoke and the way the windows open and change the light.

I see this as a clip from a Harry Potter-esque game, and they've come on a LOT, s please take this as a compliment!
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:iconnightsongws:
NightsongWS Featured By Owner Apr 8, 2009   Digital Artist
@00:30I definitely agree, the camera movements could've been a -lot- smoother. I'm glad that the atmosphere turned out well, though, atmosphere and lighting always gives me a headache! Thank you so much for the feedback!!!
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:iconmarymc:
marymc Featured By Owner Apr 8, 2009
@00:30No problem. I still think it's great. :clap: Certainly nothing *I* could ever hope to do!
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:iconnightsongws:
NightsongWS Featured By Owner Apr 8, 2009   Digital Artist
@00:30Don't say that!!! All anything takes is some practice and a couple of textbooks. :D
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:iconmarymc:
marymc Featured By Owner Apr 9, 2009
@00:30:XD: Thanks! I read somewhere that to become an expert at anything you need 10,000 hours practice. ;) I think I'd prefer to be just good at something and enjoy it than to spend most of my life trying to be the best. :) They were talking about chess masters and superb violinists, and though I think it applies to most things, the people in those two categories never strike me as the happiest people on earth...

Then of course there are people with natural talent, such as yourself, who can make lovely stuff and still be normal. Yay normality!

Ooh, look at all this metaphysicality. Or whatever... ;)
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:iconnightsongws:
NightsongWS Featured By Owner Apr 11, 2009   Digital Artist
I believe it about needing 10k hours to do something... although, when you think about it, that's a huge amount of time! No wonder someone would be amazing at what they do if they spend 10k hours practicing!! That'd take years!

You're too sweet to tell me I have natural talent -- as it's all too clearly pointed out to me, there are kids ten years younger than me in my classes producing such amazing things. All I have to bring to the table is patience and experience but, let me tell you, the patience goes a long way when any sort of practice is involved. Sometimes I ever worry someone will want to hire me at my age... but that makes me work all the harder, too.

Normalcy can be so overrated.... :meditation:
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:iconmarymc:
marymc Featured By Owner Apr 11, 2009
It WOULD take years! so you'd probably be rubbish at everything else! :XD:

I used to doodle a lot when I was in school and college, but my doodling never evolved into any sort of artisticness, so I've decided that - much as I'd like to be - I'm not an artist. I have other talents, but I love browsing all the wonderful art, flash and film on DA, because it's still amazing to me that people can actually make things like this with their hands (or pens or mice. Mouses. I need to get a definitive definition on the plural of computer mo... mice... mices.)

:hug:
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:iconnightsongws:
NightsongWS Featured By Owner Apr 12, 2009   Digital Artist
LOL, too right! I think I'd rather be a jack of all trades than perfect at one thing and lousy at everything else. :D Still, we can dream, right?

And there's no such thing as not being an artist. Everyone has a little artist in them. :D Sometimes we just need to learn the right way to coax it to the surface, though!
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April 7, 2009
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