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October 15, 2010
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:iconnightsongws:
This image was created for the E-On Software 3D Character Rendering Challenge. It made it into the top 12 finalists, out of 107 entries. Winners were announced (it didn't win) so I can now post this here. :D

Baton Major, petal-throwing pixies, pixie-carrying dwarf, and first two cavalry in the middle-ground are all imported, updated with Vue shaders, and rendered in this Vue scene. Background crowds were rendered separately and placed on alpha planes which were then incorporated into dynamic ecosystems. No postwork. Depth of Field was made using Camera Blur (hybrid 2.5) inside Vue. Numerous texture maps were reworked in Photoshop, before being updated with Vue shaders and applied to the models inside of Vue.

Software: Poser Pro (setup) rendered in Vue.

Products Used --
Baton Major: Victoria4, Apteromata, AcherontiaAtropos, Lana(skin), Piper(morphs), Elite(morphs), DistinctiveFeatures(morphs), Bettine(eyes), BettinesSekrets(refmap), TwinFairHair, BelleArumHair(ornaments), TheSea(old, sleeves), A3OperaMask(batons), VictorianInnocence, VICircus, VIJester, HibiscusJewelry(anklet), BattleMagePoses(mixedpose), FreeAerySoulPoses.

Middle-Ground Figures: Victoria4, ForestJewels, HeliosHair, Stephanie4(morphs), Grace(morphs), Amy(skin, darkened with SkinVue), V4Creature(morphs), PixieDust, DarkAdaption, Michael4, Freak4, M4Creature(morphs), DigitalCurlz, Jeremy(skin, darkened with SkinVue), LeonDiCastilgia, LeonEstates, Sol, Rob, M4Wildenlander, RicardiHair, WildBrotherhood, MilHorse, LnLHorseTextures1-2, MillenniumHorseUnicornPoses1, DMsCourageRealm, DMsLegends.

Scene: Amenesis, CyclopeanConstructionKit, PetalStorm, SkinVue, Old Wood, World Matters StoneWalls Vol 1.

Crowds: Michael4, Sol, Rob, M4Wildenlander, RicardiHair, WildBrotherhood, MilHorse, LnLHorseTextures1-2, MillenniumHorseUnicornPoses1, DMsCourageRealm, DMsLegends, Victoria4, Sensibility, CharmingSensibility, ElegantSensibility, SensibilityUnimeshFits, Lana, Marie, Grace, Piper, V4Centurion(sandals), GlynHair, WetHairMale, Slicer, SlicerTextures, DMsDawnBreaker, Homme3, DigitalCurlz, WynerHair, SurrealWynter, Wyntertide.

I'll add more products as I remember them. :)

This scene really was a labor of love. Everywhere I felt I could get away with it, I used Vue fabric shaders I'd created from scratch (using procedurals) rather than materials based on texture maps. The dwarf pants and the straps on the pixie's dresses are examples of this. This paid off in the end: my last copy of the file only took nine minutes to save, where earlier versions took fifteen. The foreground baton major has subsurface scattering applied to all of her fabric materials, whereas each of the other figures use slightly ambient or luminous textures.

Initially, the toughest part of her costume was the fact that very few of those items she's wearing are meant to work together. I actually ended up cannibalizing the jester corset -and- armbands, using only certain parts and deleting un-needed meshes after splitting the meshes apart in Vue. The batons had a similar treatment in Poser before being imported into Vue -- they used to be elements of an opera mask. You can't see the other sleeve at all, but her sleeves are dynamic cloth from the original TheSea set by Fabiana. They were exported/imported as OBJs to maintain their appearance, before being imported into Vue, and then had their materials remade from scratch.

This was my first time using SkinVue and, while its idiosyncracies left me very frustrated at times, it looks just plain lovely! I did end up adding a couple extra colored lights to the baton major in the foreground (golden fill and blue rim) rather than fuss with SkinVue at the last minute. Thank goodness for Vue's ability to dictate what lights affect which objects -- it kept her skirt from getting blasted with rim lighting! All characters in the scene had SkinVue applied in their own individual scene files, then those files were merged with the main scene to put it all together.

I purposefully chose a blue, cloud-filled sky and made it an afternoon atmosphere with golden light throwing long shadows, because I wanted to showcase Vue's beautiful atmospheric effects and create the sense of the figures moving forward in the scene. Placing architecture pieces in an unseen area off the camera to the viewer's left was done to darken up the background crowds, leaving the foreground highlighted, and also to break up the figures shadows on the road.

If any piece of artwork I've created could be said to show everything I've ever learned in school or on my own, it would be this.

Edit: Almost forgot to add -- early days and late nights of my entire summer break to create this, mostly because I had to teach myself how to do so many new things. So... easily 60 hours to make, probably more.
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:icontrish2:
First let me congratulate you on placing as high as you did. That is a great accomplishment considering the amount of people who normally enter these kinds of contests and the fact that you throw yourself into them as much as you do is all kinds of amazing to me.

This is a great piece and seeing all the work you did as described in your description sounds like you really worked hard and learned a lot. I think your effort in all of this is quite admirable.

Even so, I think the over all composition, your central/focus figure has a few problems which is what lessened the impact of this piece and is part of why it didn't win. It wasn't for lack of trying or even your technique with Vue. As artists, we can't lose sight that art is subjective and composition, creation of a beautiful image will often trump technique. Sometimes the best images are simple.

The baton twirler is clearly the focus of the image, but even so while your eye is drawn to her, she does not really "pop" or stand out -- she does not really seem to be as your title suggests: Stealing the Show.

With the exception of the petals, everyone and everything in this piece is very de-saturated. If maybe she had been wearing a more colorful outfit from the rest of the paraders - that might be one thing that would have helped her stand out from the background more since she almost blends in.

Amazing work you did on the outfit and piecing it together. This is the kind of thing I have the worst time with in my work, so I must give you kudos there! Nicely done on the procedurals as well.

I have two other critiques (they go hand in hand so this looks like one) when it comes to the central figure, the first is that the angle and pose together make her look oddly stretched, and second is that the tutu probably wouldn't go down like it does along her right leg. Together they create a big question mark in the viewer's mind which is part of why I think that this image does not have the full impact it could.

But as always your work is great, you always get so much out of participating in contests and every time I see you rise above the challenge. What you do for these things is a testament of the love you have for your work and the dedication you have to progressing your skill. Well done!
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:iconarien:
Wow, that is an impressive scene, very lively and dynamic. Too bad that you didn't win, but congratulations for making it to the top 12!
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:iconnightsongws:
Mood: Joy =NightsongWS Oct 17, 2010  Professional Digital Artist
Thank you hon!!! :hug: You just watch, I'll get them next time!!
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:iconarien:
I'm sure you will :) Is SkinVue worth it? I don't use Vue enough because I don't like the skin by default, but of course I haven't bought SkinVue because I don't use Vue enough (catch22, anybody? LOL). And because I do want to start rendering more in C4D, I didn't pay through the nose for it to NOT use it for rendering LOL but I'd love a little review, if you can?
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:iconnightsongws:
=NightsongWS Oct 17, 2010  Professional Digital Artist
I'll definitely play with it more and get back to you. I'm planning it on using it for one of my current images, so I've got an excuse to work with it some more already. :D Offhand, what I like about it the most is that it does a nice job of adding more depth to the character's skin _without_ adding substantially to the render time. That wowed me from the start, mostly because when I was adding SSS and playing with values by hand, it dragged my test renders to a crawl. SkinVue kept render times low and being able to adjust all skin settings in one window (not to mention save your own presets) was pretty sweet, too.

On the other hand, it's a bit snarky sometimes, too. There were a couple times when I went back to edit a file I'd had open earlier in the day, and it wouldn't let me load SkinVue into the existing characters that already had SkinVue materials. In order to fix that I needed to reload the default skin texture and then re-inject SkinVue. So... definitely need to tinker with it some more.
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:iconarien:
Good to know. please keep me posted, I'd love to hear a first hand review about it. Right now I've got too much software and too little time to "play-render" (and of course too little money as all that software runs expensive) so spending even more $$ into a solution that won't work for me or that I won't use because I've got no time to tinker with it can be daunting. Already made that mistake with Vreel's Skin for C4D and I'm still not sure how to use it :)
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:iconnightsongws:
=NightsongWS Dec 2, 2010  Professional Digital Artist
I'm not sure if you still need it or not, but I posted a mini rundown of Skinvue in my gallery tonight. Basically... I think in the end, SkinVue is something good to have if you're going to be rendering in Vue, anyway, but it isn't quite strong enough to convince anyone to move all of their portrait-work to Vue entirely.
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:iconsimon-xax:
Fantastic!

Hmmmm, critique...

Here legs look weird. I don't see how someone could be standing upright like that. As far as I can tell her left leg is crossedover her right leg.

Beyond that, maybe a little more clarity on the ones in the " mid-ground " ( Hope that makes sense. )

Beyond that, I like it.
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:iconnightsongws:
Mood: Love =NightsongWS Oct 17, 2010  Professional Digital Artist
Thankya for the feedback hon! I totally agree, I should've worked more on her pose and added some more clarity in there... but for the latter I just wasn't sure how. Will have to play more in Vue and figure it out! :hug:
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:iconsimon-xax:
Cool, glad I was some help.

Er, a little confused here at the moment. Don't really know what to say here. I really did let to much time pass in responding to this.

Sorries.
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